{"id":225,"date":"2018-07-12T13:49:03","date_gmt":"2018-07-12T13:49:03","guid":{"rendered":"http:\/\/jonathanlessard.net\/?p=225"},"modified":"2019-12-02T18:22:15","modified_gmt":"2019-12-02T18:22:15","slug":"chogue-2018","status":"publish","type":"post","link":"https:\/\/www.jonathanlessard.net\/?p=225","title":{"rendered":"Chogue (2018)"},"content":{"rendered":"<h2 style=\"text-align: center;\"><a href=\"https:\/\/jonathanlessard.net\/chogue\/\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-226 size-large\" src=\"http:\/\/jonathanlessard.net\/wp-content\/uploads\/2018\/07\/chogue_banner.png\" alt=\"\" width=\"652\" height=\"375\" srcset=\"https:\/\/www.jonathanlessard.net\/wp-content\/uploads\/2018\/07\/chogue_banner.png 1303w, https:\/\/www.jonathanlessard.net\/wp-content\/uploads\/2018\/07\/chogue_banner-300x173.png 300w, https:\/\/www.jonathanlessard.net\/wp-content\/uploads\/2018\/07\/chogue_banner-768x442.png 768w, https:\/\/www.jonathanlessard.net\/wp-content\/uploads\/2018\/07\/chogue_banner-1024x589.png 1024w\" sizes=\"auto, (max-width: 652px) 100vw, 652px\" \/><\/a><br \/>\nChess + Rogue = <a href=\"https:\/\/jonathanlessard.net\/chogue\/\"><em>Chogue<\/em><\/a><\/h2>\n<p style=\"text-align: center;\"><a href=\"https:\/\/apps.apple.com\/app\/chogue\/id1464358271\" rel=\"nofollow\">Get Chogue on the App Store<\/a><br \/>\n<a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.BarrLessard.Chogue\" rel=\"nofollow\">Get Chogue on the Google Play Store<\/a><\/p>\n<div style=\"width: 45%; float: left;\">\n<p><strong>For our second collaboration<\/strong> (see <a href=\"https:\/\/jonathanlessard.net\/?p=127\"><em>Game Studies<\/em><\/a>) <a href=\"https:\/\/www.pippinbarr.com\/\">Pippin Barr<\/a> and I wondered what would the love child of Chess and the classic game <em>Rogue <\/em>(1980) would look like. For this game design experiment, we constrained ourselves to use only mechanics that come from either of these models. For example: character movement, turn taking and capture from Chess, but world, visibility and progress structure from <em>Rogue<\/em>. The result is a surprisingly compelling experience, at once very different from each model while still evocative of both.<\/p>\n<p><a href=\"https:\/\/jonathanlessard.net\/chogue\/\"><strong>Play <em>Chogue<\/em> in your browser (free!)<\/strong><\/a><\/p>\n<h3>Trailer<\/h3>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/-qyLLHzzJbY\" width=\"280\" height=\"157\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><span style=\"display: inline-block; width: 0px; overflow: hidden; line-height: 0;\" data-mce-type=\"bookmark\" class=\"mce_SELRES_start\">\ufeff<\/span><\/iframe><\/p>\n<h3>More information<\/h3>\n<p>Our whole design and development process was documented and is available here (along with the source):\u00a0<a href=\"https:\/\/github.com\/pippinbarr\/chogue\/wiki\">https:\/\/github.com\/pippinbarr\/chogue\/wiki<\/a><\/p>\n<p>Pippin has also written a few blog posts discussing aspects of this project:<\/p>\n<p><a href=\"https:\/\/www.pippinbarr.com\/words\/2018\/06\/21\/penis-problems-copy.html\">-Hail to the King: Amulets and Checkmates and Chogue, oh my!<\/a><br \/>\n<a href=\"https:\/\/www.pippinbarr.com\/words\/2018\/06\/12\/not-new-project-chogue.html\">-Chess + Rogue = Chogue: Some notes on hybrid game design<\/a><\/p>\n<\/div>\n<div style=\"width: 45%; padding: 0 10px 0 0; float: right;\">\n<p><strong>Pour notre deuxi\u00e8me collaboration<\/strong> (voir <em><a href=\"https:\/\/jonathanlessard.net\/?p=127\">\u00c9tudes du jeu<\/a>), <\/em><a href=\"https:\/\/www.pippinbarr.com\/\">Pippin Barr<\/a> et moi avons d\u00e9cid\u00e9 d&#8217;explorer la question de l&#8217;hybridation dans le design de jeu. Plus pr\u00e9cis\u00e9ment: si les \u00c9checs et le jeux classique <em>Rogue<\/em> (1980) avaient un enfant&#8230; de quoi aurait-il l&#8217;air? Pour le d\u00e9couvrir, nous nous sommes impos\u00e9 comme contraintes de concevoir un jeu dont chaque aspect, chaque m\u00e9canique devait \u00eatre import\u00e9 de l&#8217;un des deux mod\u00e8les. Par exemple: le mouvement des pi\u00e8ces, l&#8217;alternance des tours et les modalit\u00e9s de capture proviennent des \u00e9checs alors que le monde, la visibilit\u00e9 et la structure de progression sont calqu\u00e9s sur <em>Rogue<\/em>. Le r\u00e9sultat est \u00e9tonnamment captivant; \u00e9voquant clairement les mod\u00e8les tout en offrant une exp\u00e9rience tr\u00e8s diff\u00e9rente.<\/p>\n<p><a href=\"https:\/\/jonathanlessard.net\/chogue\/\"><strong>Jouer \u00e0 <em>Chogue <\/em>dans votre navigateur (gratuit!)<\/strong><\/a><\/p>\n<h3>Bande annnonce<\/h3>\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/-qyLLHzzJbY\" width=\"280\" height=\"157\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><span style=\"display: inline-block; width: 0px; overflow: hidden; line-height: 0;\" data-mce-type=\"bookmark\" class=\"mce_SELRES_start\">\ufeff<\/span><\/iframe><\/p>\n<h3>Information additionnelle<\/h3>\n<p>Tout notre processus de design et de d\u00e9veloppement ont \u00e9t\u00e9 document\u00e9 et peut \u00eatre consult\u00e9 ici (en plus du code source): <a href=\"https:\/\/github.com\/pippinbarr\/chogue\/wiki\">https:\/\/github.com\/pippinbarr\/chogue\/wiki<\/a><\/p>\n<p>Pippin a \u00e9galement publi\u00e9 des billets de blog discutant de certains aspects du projet:<\/p>\n<p><a href=\"https:\/\/www.pippinbarr.com\/words\/2018\/06\/21\/penis-problems-copy.html\">-Hail to the King: Amulets and Checkmates and Chogue, oh my!<\/a><br \/>\n<a href=\"https:\/\/www.pippinbarr.com\/words\/2018\/06\/12\/not-new-project-chogue.html\">-Chess + Rogue = Chogue: Some notes on hybrid game design<\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Chess + Rogue = Chogue Get Chogue on the App Store Get Chogue on the Google Play Store For our second collaboration (see Game Studies) Pippin Barr and I wondered what would the love child of Chess and the classic game Rogue (1980) would look like. For this game design experiment, we constrained ourselves to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":227,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,3],"tags":[],"class_list":["post-225","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-prototypes","category-games"],"_links":{"self":[{"href":"https:\/\/www.jonathanlessard.net\/index.php?rest_route=\/wp\/v2\/posts\/225","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jonathanlessard.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jonathanlessard.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jonathanlessard.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jonathanlessard.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=225"}],"version-history":[{"count":4,"href":"https:\/\/www.jonathanlessard.net\/index.php?rest_route=\/wp\/v2\/posts\/225\/revisions"}],"predecessor-version":[{"id":288,"href":"https:\/\/www.jonathanlessard.net\/index.php?rest_route=\/wp\/v2\/posts\/225\/revisions\/288"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.jonathanlessard.net\/index.php?rest_route=\/wp\/v2\/media\/227"}],"wp:attachment":[{"href":"https:\/\/www.jonathanlessard.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=225"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jonathanlessard.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=225"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jonathanlessard.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=225"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}